Search results for "deer stone"

showing 2 items of 2 documents

Application de la photogrammétrie à la documentation de l’art rupestre, des chantiers de fouilles et du bâti

2017

During his archaeological missions the Museum of Prehistoric Anthropology tested the 3D modelling of several typesof objects. His team chose the ‘Structure-from-Motion’ (SfM) method which works according the basic principle of stereoscopicphotogrammetry, namely that 3D structure can be resolved from two or more overlapping, offset images. Most of other methodscapable of surveying, at high resolution, often complex objects and landforms are very expensive and have a difficult portability.Using only a consumer-grade digital camera and a scale on the ground, the user moves through the environment, acquiringphotographs of the area of interest from as many locations and perspectives as possible.…

art rupestreBronze age[SHS.ARCHEO] Humanities and Social Sciences/Archaeology and PrehistoryPierres à cerfs[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryIron ageengraving artMongoliaphotogrammetryMongolieâge du FerSiberiadeer stoneArchaeologyArchéologieâge du Bronze[ SHS.ARCHEO ] Humanities and Social Sciences/Archaeology and PrehistoryMont BegostelesphotogrammétrieSibérie
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Documenting carved stones from 3D models. Part II - Ambient occlusion to reveal carved parts.

2021

10 pages; International audience; Revealing carved parts in rock art is of primary importance and remains a major challenge for archaeological documentation. Computational geometry applied to 3D imaging provides a unique opportunity to document rock art. This study evaluates five algorithms and derivatives used to compute ambient occlusion and sky visibility on 3D models of Mongolian stelae, also known as deer stones. By contrast with the previous companion work, models are processed directly in 3D, without preliminary projection. Volumetric obscurance gives the best results for the identification of carved figures. The effects of model resolution and parameters specific to ambient occlusio…

Archeology[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceMaterials Science (miscellaneous)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyConservationDocumentation01 natural sciencesSoftwareComputer graphics (images)Rock artVolumetric obscuranceProjection (set theory)Deer stoneSpectroscopyComputingMethodologies_COMPUTERGRAPHICSbusiness.industry010401 analytical chemistryVisibility (geometry)Mongolia021001 nanoscience & nanotechnologyComputational geometry0104 chemical sciencesIdentification (information)ArchaeologyChemistry (miscellaneous)Late bronze ageAmbient occlusionRock art0210 nano-technologyScale (map)businessGeneral Economics Econometrics and Finance
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